It had licensed electronic music and a slick neo-futuristic style. The game was unlike anything else at the time. Wipeout got its start in 1995 on Playstation and MS-DOS-running PCs (and later, Sega Saturn as well). And most importantly, the games are just as we remember them: fast as hell. It has a photo mode, because it's 2017 and every game on a modern console has a photo mode now. They run gloriously with no hitches or frame-rate dips on the modern console. The three have been spruced to a pristine 4K shine. The HD collection contains the three most recent games from the series: the Playstation 3 title Wipeout HD from 2008 (and the game's expansion HD Fury), alongside the once 2012 Playstation Vita title Wipeout 2048. Tomorrow, in the U.S., marks the release of the Wipeout Omega Collection on Playstation 4. Where the series envisioned a world built around a genre of music that's changed to the point of hardly recognizing it anymore, and has left its 1990s self in the dust. As time went on, Wipeout felt like it was less on the trendy path, and more like a relic of that long-lost era. Wipeout has always been a series that is synonymous with its electronic music, and how it perfectly captures its particular era of the British clubbing scene. Blazing through those neon-tinged loops, there was a singular constant: British club music thumping in the background-the likes of Prodigy, The Chemical Brothers, in-house composer CoLD SToRAGE. When I think of Wipeout, I'm transported to the almost-claustrophobic tubular tracks of 1996's Wipeout XL.
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